Adaptive music design for games
You want to enhance your video game with stunning action tracks or relaxing, otherworldly spheres?
You want the music adapt to each and every game situation?
Have a listen here and have a chat with us to explore the possibilities of your project!
Music for Videos and Commercials
European Forum Alpbach
University of Arts, Graz
Music and Arts Private University Vienna
Steirische Gesellschaft f. Kulturpolitik
completed studies of composition and arrangement in graz/A,
studies of indian music delhi and benares/IND
orchestration, piano, violin, esraj, indian instruments, percussions, synthesizers, modular systems, recording & studio technique
2000+ tracks cubase & vienna ensemble pro setup, vienna MIR, ableton live, sibelius, dorico, fmod
orchestral tools: berlin woodwinds, metropolis ARK 1-3, JXL brass, berlin brass, berlin percussion, time micro, string runs
spitfire audio: hans zimmer strings, earth DNA, phobos, orchestral swarm, percussion swarm, eric whitacre choir, orbis
native instruments: complete 12, mallet flux, straylight, thrill, a.m.o.
others: spectrasonics omnisphere + keyscape, damage 2, taiko creator, ethnic drum ensembles, ethno world 6, dark era, era II, a.m.o.
hardware synthesizers: modular system, arturia matrix brute, arturia mini brute, arturia microfreak, korg microkorg, makenoise 0coast, moog mother32, korg volca kick, korg volca drum
for productions the best fitting musicians and production methods are chosen. amongst them are:
larger productions are conducted via
step, hop, urban production
canice @ mandrill beats
green lobster recording studios
sonic mastering /munich
irina karamarkovic, eva novak
grilli pollheimer, franz schmuck
ulrich ellison, peter pussarnig